The invisible hand in virtual worlds: the economic order of video games

Type
Book
ISBN 13
9781108839716 
Category
General Circulation  [ Browse Items ]
Publication Year
2021 
Pages
256 pages 
Subject
Video games--Economic aspects
Video games--Social aspects
Economics--Psychological aspects
Video games--Psychology
Video game industry 
Abstract
CONTENTS: I. The economic meaning of play: ludology and praxeology in video game worlds. II. Spontaneous order and video game narrative. III. LAw and economics in a world of dragons. IV. Minerals, Titans, and Connections: the political economy of empire in the world of EVE online. V. The origins of money in Diablo II. VI. A virtual weimar: hyperinflation in Diablo III. VII. The facilitate or acquire decisions: the tipping points for strategies toward user-generated content in massively multiplayer online game platforms. VIII. Mod the world: how entraprerneurs learn from video game "Modding" communities. IX. Levels without bosses? Entrepreneurship and valve's organizational design. 
Description
24 cm 
Biblio Notes
Includes bibliographical references and index.  
Number of Copies

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