The invisible hand in virtual worlds: the economic order of video games
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Type
Book
Authors
ISBN 13
9781108839716
Category
General Circulation
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Publication Year
2021
Publisher
Pages
256 pages
Subject
Video games--Economic aspects
Video games--Social aspects
Economics--Psychological aspects
Video games--Psychology
Video game industry
Video games--Social aspects
Economics--Psychological aspects
Video games--Psychology
Video game industry
Abstract
CONTENTS: I. The economic meaning of play: ludology and praxeology in video game worlds. II. Spontaneous order and video game narrative. III. LAw and economics in a world of dragons. IV. Minerals, Titans, and Connections: the political economy of empire in the world of EVE online. V. The origins of money in Diablo II. VI. A virtual weimar: hyperinflation in Diablo III. VII. The facilitate or acquire decisions: the tipping points for strategies toward user-generated content in massively multiplayer online game platforms. VIII. Mod the world: how entraprerneurs learn from video game "Modding" communities. IX. Levels without bosses? Entrepreneurship and valve's organizational design.
Description
24 cm
Biblio Notes
Includes bibliographical references and index.
Number of Copies
1
Library | Accession No | Call No | Copy No | Edition | Location | Availability |
---|---|---|---|---|---|---|
Main | 23 | 794.8 IN62 2021 c.1 | 1 | General Circulation Section | Yes |